Umbies, at the beach

Introduction

The idea for this game raised when my spouse and I were having a sunbath at the beach, on the French coast of the Atlantic Ocean. Umbrellas are a good idea to avoid sun burns, however windy beaches can be tricky, particularely for those who sets their umbrella for the first time and/or do not want to secure their setup. It was kind of funny,as well as scary -with regards to the risk of hurting someone, to see these umbrellas flying away, people running after them ...

It just came to mind that it would be easier to simply "tap" them on a tactile screen. Umbies has been thought, designed and developped by DaOll, an OllSoft creation.

Assistance

For any enquiry, contact daoll@me.com

Confidentiality of engagement

To the developper's knowledge, Umbies dos not collect and store any information about the player, as identified on the device where Umbies is installed. Umbies has been built with the Unity platform and implements analytics and advertisements. The Unity Privay Policy applies.

Analytics

Unity collects some or all of the following information about the player's device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on the player's system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (e.g., “nv4disp.dll 6.10.93.71”); which graphics API is in use (e.g., “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification (“app ID”) of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it transmitted correctly.

These information are required for the game to adapt to the device and for getting information on how the game technically behaves. The analytics are used to imporve the game for providing a better user experience and are not linked or stored to individual/personnal informaition.

The development team of DOES NOT collect information independent of Unity.

Advertisements

Umbies uses Ad services, which collect additional information; however, the usage of this data is largely for the following purposes: In serving ads, Unity tries to predict which ads will be of most interest to the player based on the games he/she plays and the ads he/she watches.

Unity Ads may collect device information, like IP address and device identifiers, and information regarding the delivery of ads and the player's interaction with them, all of which may be shared with ad publishers and attribution companies.
For clarity, Unity collects the following data: whether the player click or tap an ad for a new game, whether the player watch the ad or play a game frequently, whether others playing a game like the one the player’re playing have downloaded a particular new game, and whether the player download and install the new game the player see advertised. All of this is for purposes of predicting the types of new games that the player might like to download. Unity may track additional data about the player in the future for purposes of making these types of predictions, and we will notify the player prior to new data collection.

About

DaOll and OllSoft are simply nicknames of the creator of this game.